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AI Insights · Timothy · April 2022

Top 5 Dynamic Games on Android in Europe: Q1 2022

Explore the performance trends of the top 5 dynamic games on Android in Europe for Q1 2022, including weekly downloads, revenue, and active user metrics.

Top 5 Dynamic Games on Android in Europe: Q1 2022

In the first quarter of 2022, the top 5 dynamic games on Android in Europe showcased impressive performance metrics. Here's a detailed look at their weekly downloads, revenue, and active user trends:

Roblox maintained strong weekly revenue, starting at around $2.4M at the end of December 2021 and gradually declining to $1.3M by the end of March 2022. Weekly downloads saw a peak of approximately 706K in the last week of December, before stabilizing around 519K towards the end of the quarter. The game also boasted a substantial number of weekly active users, remaining relatively steady at around 26M-28M throughout the quarter.

Lords Mobile: Last Rise of Qin experienced fluctuations in weekly revenue, with a notable peak at $998K in the last week of January 2022. Weekly downloads saw a decline over the quarter, starting at 329K and dropping to 185K by the end of March. The game's weekly active users followed a similar trend, peaking at 603K at the end of February and decreasing to approximately 513K by the end of the quarter.

Homescapes from Playrix saw significant weekly revenue, reaching $1.6M in mid-January before gradually decreasing to around $991K by the end of March. Weekly downloads peaked at 383K in late January and dropped to 170K by the end of the quarter. The game maintained a steady number of weekly active users, fluctuating between 3.3M and 4.6M throughout the quarter.

EA SPORTS FC™ Mobile Soccer had a notable increase in weekly revenue, peaking at $510K in early February, before settling around $307K by the end of March. Weekly downloads showed a significant rise, hitting 416K in mid-January and stabilizing around 271K toward the end of the quarter. The game's weekly active users fluctuated, starting at 5.4M at the end of December and peaking at 10.7M in mid-January, before stabilizing around 6.6M by the end of March.

2 3 4 Player Mini Games saw consistent weekly downloads, ranging from 222K to 291K throughout the quarter. The game also maintained a stable number of weekly active users, starting at 4.3M at the end of December and peaking at 5.4M in late February, before settling around 5M by the end of March.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022